Imagine trying to pass off terribly designed hardware or software as 'part of the challenge'. Hell, even today the nintendo switch's joycons breakdown and people understandably get upset by it. Remember all of those old crappy consoles from the 70s and 80s, like the odyssey? Remember how they had those crappy analog knobs that were always breaking down and got all jittery or registered no movement at all? Imagine trying to tell somebody to get good with one of those. It's part of the challenge! You just have to git gud fggt! Messaggio originale di FredEffinChopin:If you completely disregard all industry standards, it's only mildly garbage and shouldn't take much longer than forever to get used to.īesides awful controls are what people dealt with 16 years ago and that's good enough for today. It has its own set of reflexes and habits that one needs to develop to start making runs through stages look really good. While the control scheme is intuitive, it takes time to get "good" at moving the katamari, which is still separate from completing strong stage runs. If you "hate" the normal controls it's because you're bad at it because you didn't take any time to get good at it. I think the sequel might have a mechanic where you can stop the ball and rise up to look around, but even that isn't necessary. Let go of expecting what other games have, as this isn't other games. It's how people played it for 15 or so years. The "simple" nonsense is complicating things for people more than anything else. Just play with a controller and use the regular configuration. You're always looking forward, and need to turn sharply if you want to look around. There is no "mouse look." The game doesn't have a separate camera control - both analogs were used for movement. However, many would surely prefer if the latest remaster was setting the stage for a release that is truly brand-new.Messaggio originale di □:I figured the PC version would be better because of mouse look, but apparently there is no mouse look. Therefore, the next release for the series could just as easily be another remaster, with a prime contender being Beautiful Katamari, as opposed to the new Katamari Damacy game that fans are hoping for. For instance, most developers attempt to balance the release of new games with remasters, demonstrated by the likes of Pokemon, Resident Evil, and Call of Duty, but Bandai Namco Entertainment appears dedicated to remasters. Since the most recent releases are both remastered versions of older games, it's arguable that if a new Katamari Damacy had been planned, then this would have come prior We Love Katamari Reroll. This means that there might be no immediate plans for the series' future beyond its posterity. For instance, the fact that the series didn't see a new console release for so long - with many of its other games tied to handheld and mobile platforms - the latest remasters could just be Katamari Damacy following the recent trend of reviving fan-favorite games and banking on nostalgia. Whether that's through increased level design, improved multiplayer functionality, or beyond, the possibility is exciting.īut while fans might call for a new Katamari Damacy game after a decade of waiting, there's no guarantee that the likes of Katamari Damacy Reroll and We Love Katamari Reroll will lead to anything other than more remasters. This may be promising, as Katamari Forever was released on PS3 and nothing substantially new has been added to the remasters, meaning that a different Katamari Damacy game could take advantage of the generational jump to significantly expand its design. As the recent spate of remasters is now introducing We Love Katamari REROLL and its new features, this could mean that the series is priming itself for a comeback. With no truly new console entries since then, other series have taken Katamari Damacy's mantle to fill the niche the franchise neglected.Īfter more than a decade without a brand-new Katamari Damacy for consoles, a new entry is long overdue. Consequently, the last "new" game Katamari Forever from 2009 slowed the series down, which was made worse since it mostly repackaged older levels into a new story. But this has meant that much of the series has been dedicated to handheld and mobile games, something which would have limited their quality and scale. Since Katamari Damacy hasn't been tied down as a console exclusive, the series has spanned plenty of platforms starting from PS2 and branching out from there.
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